﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Common;
using Photon.SocketServer;
namespace MyGameServer.Handler
{
    /// <summary>
    /// 处理请求
    /// </summary>
  public abstract  class BaseHandler
    {
        public OperationCode OpCode;
        public abstract void OnOPerationRequest(OperationRequest operationRequest, SendParameters sendParameters,ClientPeer peer);

    }
}
